December 2011
3 posts
Interview with iPad Board Games →
Here’s a link to an interview we recently did with iPad Board Games. It has a few behind-the-scences bits, so maybe it’s of interest. Merry Christmas!
Dec 25th
Expansion details
Hi guys, I thought it might be a good time to finally give out a few more details. Let me highlight the two available expansions and the new features of the update for you. The River “The River” adds 12 new tiles, that are played at the start of a game, laying out a river that divides the game board and adds new strategical challenges while the game progresses. We’ve worked...
Dec 15th
19 notes
The Expansion Update
Hi there. Just a quick update to let you know that we are still alive and will submit the update containing the expansion store to Apple for review this week. As planned two expansions will be available for purchase: “The River” and “Inns and Cathedrals”. I will post more details (like an availability date, screenshots and pricing) as soon as possible. PS: Our blog posts...
Dec 5th
13 notes
May 2011
1 post
After another long period of radio silence, we’re back with news. Yeah, I know, finally. ;) Here’s the gist: We just sent an update to Apple that - as promised - brings Game Center support. It’s probably going to be available for download within a week. Carcassonne now has achievements, more leaderboards and it has become way easier to just play with your friends and invite them...
May 13th
43 notes
December 2010
3 posts
2 tags
Dec 9th
13 notes
One more thing: Wallpapers
If you can’t get enough of Carcassonne’s table (Remember: It’s your friend.) here are a bunch of wallpapers for your iOS device. Available in dark and light wood tones for the true Carcassonne connoisseur. iPhone: iPad: (Tap and hold on it, save it to the camera roll, and use settings to assign it as wallpaper.)
Dec 1st
19 notes
iPad update coming in December
Good news everyone! After being busy working out details, new designs and user interfaces, we are ready to commit to a release of the iPad update in December! So in a short while you’ll be able to enjoy Carcassonne on the big screen1 and we will start working on expansions and adding GameCenter support. To celebrate, here are the first screenshots of Carcassonne on the iPad: ...
Dec 1st
23 notes
July 2010
1 post
ListenWhile we are working on bugfixes and the iPad...
Jul 29th
43 notes
June 2010
3 posts
Jun 18th
1 note
Server Updates
Dear players, It has come to our attention that a small group of users tried to push their ELO points in quick play by exploiting a bug. The bug led to games not timing out properly and being paused indefinitely, avoiding the penalty for losing. We are glad to announce that we fixed the issue by changing our server code and did update ELO scores retroactively. So everything should work out as it...
Jun 14th
1 note
1 tag
How can I play a local multiplayer game?
Carcassonne supports local network multiplayer via Wi-Fi and Bluetooth. Make sure Wi-Fi and/or Bluetooth are enabled on your device and follow these steps: One player choses “Normal Game”, then “Local”, then “New Game” and waits for others to join his Lobby. The other players join via ”Normal Game”, then “Local”, then “Join...
Jun 14th
1 note
May 2010
3 posts
A Ta(b)le of Many Games
When we said you can interrupt your Internet Games at any time, you no doubt figured out this means that you don’t have to play a game in a single go – sometimes there are other things you have to do. You get on the train, you get off the train, you’re playing in your office, your boss comes in, and you have to chuck the iPhone into your desk drawer. That means that games can...
May 25th
25 notes
Internet Gameplay
We already mentioned that Carcassonne will have three sorts of multiplayer: pass-around, local network and Internet. The most challenging of those, of course, is the Internet mode. On the iPhone, and even on the iPod Touch, networked games have to work seamlessly and must be very interrupt-friendly. At least that’s what we’re thinking. With that in mind we designed the Internet mode...
May 7th
3 tags
Will it be available in my country?
We will release the game in all country-specific iTunes AppStores, so if you can buy apps and games with your iPhone and iPod the answer is yes.
May 4th
April 2010
5 posts
The AI of Carcassonne
While we have all the multiplayer bases covered, sometimes there’s still need for computer players, of course: We are happy to launch the game with 8 different artificial inteligence players, each once different in behavior and play-style. To fit into the medieval world of Carcassonne we picked these eight characters: The Count and The Countess The lords of these parts. The Count and...
Apr 29th
93 notes
1 tag
What about expansions?
We will ship 1.0 with the basic tile set of the original Carcassonne. Adding expansions is high up on the agenda, and we plan to offer them as in-app purchases once they are ready.
Apr 29th
1 note
2 tags
Will there be multiplayer?
Yes. There will be multiplayer. Lots and lots of it. The most basic multiplayer support is for those that only have one iPhone or iPod with them: Passing the device. The second kind of multiplayer is local networked play: You and your friends can connect to each other using WiFi or Bluetooth (Don’t worry, you don’t have to setup up anything - it just works.) and play against each...
Apr 26th
1 note
2 tags
What will it cost?
One of the most pressing questions answered first: We will start by selling the iPhone/iPod version for the introductory price of $4.99 (3.99 EUR) this May. We will begin work on the iPad version right after that and make the app universal - i.e. update the game to run natively on the iPad as well. Once the app is universal we will end introductory pricing and sell the game for $9.99. So if you...
Apr 26th
Apr 26th