Carcassonne App

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Carcassonne App

the carcassonne app dev blog.

  • Q: So what exactly do all those cute bar graphs in the final scoring mean?
A: The different colors let you know how the player made her points. Green is for farms, grey is for roads, brown is for cities and red for cloisters. The little gap marks the end of the game. Everything left of it happened while playing, everything right of it in the end scoring. 

    Q: So what exactly do all those cute bar graphs in the final scoring mean?

    A: The different colors let you know how the player made her points. Green is for farms, grey is for roads, brown is for cities and red for cloisters. The little gap marks the end of the game. Everything left of it happened while playing, everything right of it in the end scoring. 

    Tagged: faq scoring

    Posted on December 9, 2010 with 13 notes

  • How can I play a local multiplayer game?

    Carcassonne supports local network multiplayer via Wi-Fi and Bluetooth. Make sure Wi-Fi and/or Bluetooth are enabled on your device and follow these steps:

    • One player choses “Normal Game”, then “Local”, then “New Game” and waits for others to join his Lobby.
    • The other players join via ”Normal Game”, then “Local”, then “Join Game”.
    • There is no step three

    Tagged: FAQ

    Posted on June 13, 2010 with 1 note

  • Will it be available in my country?

    We will release the game in all country-specific iTunes AppStores, so if you can buy apps and games with your iPhone and iPod the answer is yes.

    Tagged: faq country availability

    Posted on May 4, 2010

  • What about expansions?

    We will ship 1.0 with the basic tile set of the original Carcassonne.

    Adding expansions is high up on the agenda, and we plan to offer them as in-app purchases once they are ready.

    Tagged: faq

    Posted on April 29, 2010 with 1 note

  • Will there be multiplayer?

    Yes. There will be multiplayer. Lots and lots of it.

    The most basic multiplayer support is for those that only have one iPhone or iPod with them: Passing the device.

    The second kind of multiplayer is local networked play: You and your friends can connect to each other using WiFi or Bluetooth (Don’t worry, you don’t have to setup up anything - it just works.) and play against each other using multiple iPhones or iPods.

    Last, but certainly not least, there is Internet play. You can invite friends to play via the Internet, or join a quick game against random strangers on our servers.

    Tagged: faq multiplayer

    Posted on April 26, 2010 with 1 note

  • What will it cost?

    One of the most pressing questions answered first:

    We will start by selling the iPhone/iPod version for the introductory price of $4.99 (3.99 EUR) this May.

    We will begin work on the iPad version right after that and make the app universal - i.e. update the game to run natively on the iPad as well. Once the app is universal we will end introductory pricing and sell the game for $9.99.

    So if you buy early, you essentially get a discount on the version that runs on iPhone, iPod and iPad. We hope that’s a fair deal.

    Tagged: faq price

    Posted on April 26, 2010

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